

2nd Level (First Power Spike)Ģnd Level is the first major power spike for paladin characters. Playing a one-shot as a 1st-level paladin may be underwhelming, although you do have access to the utility of Lay on Hands immediately. The paladin starts off with a moderate power level, since they are missing the Spellcasting and Sacred Oath features that will make this class into such a menace at later stages of the game. It has other major power spikes at 9th, 13th, and 17th level as it gains access to high-level spell slots, but nothing will feel quite as broken as that early game domination. At this stage of the game, your character will quite frankly outshine most other party members.įollowing 5th Level, the paladin starts to plateau and will dip towards parity with other classes in the game. The best levels to play the paladin class are between 2nd and 5th Level, when you gain access to the powerful starting abilities and features of the paladin class. However, the class remains a powerful damage dealer and tank at most stages of the game, while offering an overall utility that makes it one of the strongest class options in the 5e system. If you are jumping into a campaign at a specific level and you want a character that’s going to be really strong right away, this section of our guide will help you understand the points where the paladin class is strongest.Īs a class, the paladin tends to perform best at the early stages of the games, especially after gaining access to their Spellcasting and Divine Smite abilities. While they are great at what they do, paladins can feel a bit out of their depth when having to deal with a ranged or highly mobile enemy. Their spells and class features mainly focus on dealing single target, melee damage. The largest gaps in the paladin’s arsenal are attacking at a distance and dealing area of effect damage. A paladin’s Oath is what gives the class their holy butt-kicking powers and sticking to this oath is important to maintaining these powers.


Similar to bards, paladins are at their best when you are able to take advantage of what roleplaying and CHA can do for you. Paladins are known as one of the stronger 5e classes due to their damage output and versatility. The paladin’s spells also have a focus on healing and, when combined with their ability to buff party members through their Aura of Protection, allows for some powerful party support. They can be in the thick of the fray without getting killed and have a pool of healing to draw from thanks to their Lay on Hands class feature. Paladins have a unique ability to be a sort of battlefield medic. This, on top of their extra damage from Divine Smites, makes them one of the highest damage dealers available. Paladins are proficient in all weapons and armor, so they have their pick of the litter when it comes to how they want to outfit themselves for combat. They are a semi-spellcaster, meaning they only learn up to 5th level spells and have a limited pool of spell slots to draw from. Paladins are a great option for a tanky damage dealer. Extremely mobile and terrifyingly efficient, paladins of this Oath will never stop pursuing their prey. This Oath is dedicated to the single-minded pursuit of the guilty at the cost of all else.

Fighting Style, Spellcasting, Divine Smite
